FARMING SIMULATION: CONCEPT & GAMEPLAY

Similar to well-known games like Farmville and HayDay, VOW is a simulation game about farming. Starting with an empty plot of land, players may cultivate crops, trees, and farm animals. In order to develop the farm and purchase new equipment to increase output, players collect products as the game advances. The real-time farming game option, which becomes available after passing a specific level, is the game’s highlight. Players may purchase and sow crops on real-world property, and the produced goods will be delivered right to their homes. Because of this, we have upgraded the game. The game’s 125 levels also have 3 mini-games where players may get cash and Sapphires serve as in-game currency.

 

Asset-Production:

  • To appeal to the target demographic, the characters in VOW were created in pleasant, cartoonish manner.
  • For the game, we created variety of assets, such as farms, animals, workshops, cars, trees, environmental items, crops, and
    goods.
  • Character motions, ambient effects, vehicle movement, and action animations are made to order in 2D and 3D.
  • Simple and clear UI was used.
 

 

Development:

  • VOW offers 3D isometric look. Learn more about the steps we use to create 3D games.
  • The A* method is used to find the route.
  • With security protocols for client-side communication, we created semi-authoritative server-side architecture.
  • Shaders for natural phenomena like fire, lakes, wind, and waterfalls, among others.
  • small amount of artistic work was put into the map development, which relies on color codes rather than several textures for better interpolation.
 

 

Social-Features:

  • We added typical elements found in the majority of social network games. To purchase and sell products in the market and to invite others to participate, players may link with their Facebook connections.
  • However, the primary goal of integrating social elements into any game is not merely to increase its virality, but to enable players to engage with one another and build communities that guarantee player retention.

Why social games:

  • Social games are chosen by non-gamers because they can be played anytime, anywhere, and require less focus than PC or console games.
  • Since the gameplay is intimately linked to the users’ social network, social games include mechanisms that are most comparable to farming MMO game development (sending and receiving gifts, competing).
  • Simulation games, in which players construct and maintain virtual universes, gather goods, and conduct buddy trades, are a well-liked subgenre of social gaming. Gamers that love these sorts of games with a serene setting are typically those who are not into the intense action of shooter games.
 

 

Why work with us

  • This game was well praised and has an interesting isometric design for the players.
  • We’ve made amazing mobile games and apps for iOS, Android, and desktops as one of the best game development businesses.
  • Over 50 million people have downloaded some of our games.
  • Apple and Google Play stores have both featured apps and games.
 
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